MicroMUSE 2.0 aka MicroMARE
MicroMUSE is a very old game from way back in the day, we have acquired the original MicroMUSE database with permission from Moulton to move it to a newer more stable code base called MARE. While the conversion in most parts took very well we got a 50% compression rate on the DB and most objects survived intact, we totally lost Space.c so space is almost completely dysfunctional in that it no longer moves. Planets and objects no longer orbit, and ships are dead and parked. (they were parked for decades BEFORE the conversion) several test ships are out in space now testing new space but.. I'm not astrophysicist nor ultra coder so. However if you stumble out the SPACE door in CCII space will obligingly put your 3d coords on you, just before it kills you. It's space, and nobody can get any spacesuits yet. So it works like that at least
DB Highlights are:
-Sol System which contains all the planets and moons Though this was 1 room it is technically now 10 rooms and will become either thousands, millions, or billions (yes I have the capability of putting some 4 billion rooms in 1 room). Depending on how space is reworked. Much like real space chances of passing by a ship or planet, unless you actively TRY to pass it will be nearly impossible.
Other Game Hardcode/Softcode Features:
Note on Maps as just mentioned them, MARE has the capability to display very pretty ANSI maps which show where you are in the world if that area is mappable. Sadly these maps have to be built and there are only a few that could be converted into MARE.map files even in a beta form, the rest would need to be made from scratch. Then the map coords need to be added to the rooms. However MARE can display pretty maps and they are planned. Though only bases, stations, and ships will ever be mapped (maybe locations on terra), if we ever install maps.
Quests:
These are currently being implemented as soon as they can be. Original Micromuse had many places that were actually quests or games already, however they do not have the coding to give rewards or set your progress with the upgrade yet. This will be the main means of gaining experience if you just want to play the game. There is actually one fantasy based area, so there will be a very mini-fantasy based combat game area here as well.
@list quests in game will give you a list of quests. @list quest=lv lists quests at that lv and gives details.
quests command will show list of quests you have completed.
Additionally we have started an extra softcode tracking to some of our quests to see the time/player and # of completion on some of our quests.
Quests Rehabed and Open for Testing.
New side extra quests added:
Planned in the near future:
Oz, Chocolate Factory, Fantastic Voyage, and Narnai though I've not even looked at those areas.
MicroMUSEPhantasy the fantasy game section I mentioned. There are over 120 rooms in the area so rehabing it will take some time. As there are at least 30 more exits need to be added (they were using fake exits, which MARE does not like) at least, enemies, then bitmaps for the quest tracking and any code fixes need added this will take some time.
Off Station quests (multiple quests I don't want to detail are planned for off CCII locations)
All these locations exist in one form or another however they needed cleaned up sometimes coded added and rewards added.
Professions: (called guilds, i doubt I'm changing the hardcode)
Under VERY beta development but there's specific profession paths you can take some, will lead to future professions to be implemented. Only certain professions will be able to do certain things. Say work on a ship engine will be engineering only.
Current List:
More will likely be added as deemed necessary.
Economy:
Everyone wants know about the Credits.... right now current big money is going to be from quests till I get other things in place, there will be other things like a recycler for found items that will give you a portion of item value.
Near future economy:
This is very beta but planned out. Space is big, it is full of resources. We have minerals already, and other things. You can buddy up with your friends and commission a ship, unless you're really rich... You can come up for a description for any room you find without one and the Admin will pay you, certain restrictions apply inquire for details. (though there are not many of those I do find a few here and there).
There will be things like mining, fishing, plant collecting and other ways to raise cash (some of these features exist just not the sale end to get rid of your items). Your profession will also pay you based on profession tasks (when professions are finalized), either on board a ship or as general duty.
For example you could be the engineer for Jellyfish base which I think orbits Jupiter, and when you log in do a task that will reward you pay. On a ship it would deduct from the ship's account, however since currently Jellyfish is in possession of Admin, the Admin will pay it.
You could create an item (a bit of clothing, a food item, ect) and the admin can set up a vending machine where you would get the majority cut of the proceeds from selling such clothing item. (vending machines of items/clothing/equipment have to be admin owned to work)
Combat: Combat will be limited. However you can fight. Though very likely engaging in battle in CCII proper will have you dealing with nasty security bot that will kill you or toss you in the CCII jail, or worse the admin prison out by sag a star. Where you're more than welcome to leave, but.. the exit leads to Sag-A* and.. well it's in space.. and a wicked gravity well.. it'll be a bad day.
While combat will be permitted in certain areas. Combat may not always the answer.. might be you THINK combat is the right answer but it will end you. Of course that will be part of the game won't it? Sometimes you think knocking out that belligerent will be the right answer, and soon as you do his 4 buddies will show up and show you the error of your choice. Or maybe not, maybe the belligerent has to be bonked on the head. The situation will vary and you'll have to make the right choice at times. That's it. Wall of Text ended if you made it this far thanks for reading hope to see you in game soon.
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